บทที่ 15: การรันเกม

This section contains rules that help will help Dungeon Masters run the game. For more information to help with being a Dungeon Master, see the Dungeon Master’s Guide.

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When characters need to saw through ropes, shatter a window, or smash a vampire’s coffin, the only hard and fast rule is this: given enough time and the right tools, characters can destroy any destructible object.

Use common sense when determining a character’s success at damaging an object. Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break before the wall does.

For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.

Statistics for Objects

Armor Class

Hit Points

Huge and Gargantuan Objects

Objects and Damage Types

Damage Threshold

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Traps in Play

Triggering a Trap

Detecting and Disabling a Trap

Trap Effects

Complex Traps

Sample Traps

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Poison Types

Sample Poisons

Poinson Descriptions

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Sample Deseases

Crackle Fever

Sewer Plague

Sight Rot

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Going Mad

Madness Effects

Short-Term Madness

Long-Term Madness

Idefinite Madness

Curing Madness