Medium Undead, Lawful Evil

AC 14    Initiative +3 (13)

HP 13 (2d8 + 4)

Speed 30 ft.

    Mod Save
STR 10 +0 +0
DEX 16 +3 +3
CON 15 +2 +2
    Mod Save
INT 6 -2 -2
WIS 8 -1 -1
CHA 5 -3 -3

Vulnerabilities Bludgeoning

Immunities Poison; ExhaustionPoisoned

Gear ShortbowShortsword

Senses Darkvision 60 ft., Passive Perception 9

Languages Understands Common plus one other language but can’t speak

CR 1/4 (XP 50; PB +2)

Actions

*Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit:* 6 (1d6 + 3) Piercing damage.

*Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit:* 6 (1d6 + 3) Piercing damage.

Description

Skeletons are reanimated Humanoid bones bearing the equipment they had in life. They have rudimentary faculties and greater agility than zombies and similar shambling corpses. While they aren’t capable of creating plans of their own, they avoid obvious barriers and self-destructive situations.


Skeletons

Skeletons rise at the summons of necromancers and foul spirits. Whether they’re the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or choose a result from the Skeleton Pantomimes table to inspire how undirected skeletons behave.

Skeleton Pantomimes

1d6 Left to Its Own Devices, the Skeleton …
1 Delivers meal salvers or ages-old correspondence to the crypt of its dead master.
2 Endlessly trains in battle with other skeletons, despite being hacked to animate splinters.
3 Mimics ways it entertained itself in life, such as acting, dancing, or reading.
4 Performs a familiar task, such as cleaning, cooking, mining, or praying.
5 Repeats its final moments of life.
6 Stands guard at the post it protected in life.

Habitat: Planar (Shadowfell) Underdark Urban

Treasure:  None