Berserkers might fight for personal glory or form motivated forces or howling hordes.
Berserker
Medium or Small Humanoid, Neutral
AC 13 Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30 ft.
Mod | Save | ||
---|---|---|---|
Str | 16 | +3 | +3 |
Dex | 12 | +1 | +1 |
Con | 17 | +3 | +3 |
Mod | Save | ||
---|---|---|---|
Int | 9 | −1 | −1 |
Wis | 11 | +0 | +0 |
Cha | 9 | −1 | −1 |
Gear Greataxe, Hide Armor
Senses Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)
Traits
Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.
Actions
Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.