Berserkers might fight for personal glory or form motivated forces or howling hordes.

Berserker

Medium or Small Humanoid, Neutral

AC 13  Initiative +1 (11)

HP 67 (9d8 + 27)

Speed 30 ft.

    Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Con 17 +3 +3
    Mod Save
Int 9 −1 −1
Wis 11 +0 +0
Cha 9 −1 −1

Gear GreataxeHide Armor

Senses Passive Perception 10

Languages Common

CR 2 (XP 450; PB +2)

Traits

Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.