Lich

Lich (Lich)

ขนาดกลาง อันเดด, any evil alignment

ระดับการป้องกัน (AC) 17 (natural armor)

ฮิตพอยต์ 135 (18d8 + 54)

ความเร็ว 30 ฟุต

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 16 (+3) 20 (+5) 14 (+2) 16 (+3)

ทักษะ เวทย์อาคม +19, ประวัติศาสตร์ +12, การมองทะลุ +9, การรับรู้ +9

ความต้านทานต่อความเสียหาย ความเย็น, สายฟ้า, เน่าสลาย

ภูมิคุ้มกันต่อความเสียหาย พิษ, กระแทก, แทง,

ภูมิคุ้มกันต่อสภาวะ หลงใหล , ความเหนื่อยล้า , หวาดกลัว , เป็นอัมพาต , เป็นพิษ

ประสาทสัมผัส เนตรสัจจะ 120 ฟุต , การรับรู้ตามธรรมชาติ 19

ภาษา Common plus up to five other languages

ระดับความท้าทาย (Challenge) 21 (33000 XP)

โบนัสความชำนาญ (Proficiency Bonus) +7

คุณลักษณะพิเศษ (Traits)

Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost

1st level (4 slots): detect magic, magic missile, shield, thunderwave

2nd level (3 slots): detect thoughts, invisibility, Melf’s acid arrow, mirror image

3rd level (3 slots): animate dead, counterspell, dispel magic, fireball

4th level (3 slots): blight, dimension door

5th level (3 slots): cloudkill, scrying

6th level (1 slot): disintegrate, globe of invulnerability

7th level (1 slot): finger of death, plane shift

8th level (1 slot): dominate monster, power word stun

9th level (1 slot): power word kill

Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.

แอ็คชัน (Actions)

Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

แอ็คชันในตำนาน (Legendary Actions)

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The lich regains spent legendary actions at the start of its turn.

Cantrip. The lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.