Ancient Black Dragon
Ancient Black Dragon (Ancient Black Dragon)
gargantuan มังกร, Chaotic Evil
AC 22 ทอยจัดลำดับการต่อสู้ +16 (26)
HP 367 (21d20 + 147)
ความเร็ว 40 ฟุต, บิน 80 ฟุต, ว่ายน้ำ 40 ฟุต
| Mod | Save | ||
|---|---|---|---|
| STR | 27 | +8 | +8 |
| DEX | 14 | +2 | +9 |
| CON | 25 | +7 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 15 | +2 | +9 |
| CHA | 22 | +6 | +6 |
ทักษะ การรับรู้ +16, การลอบเร้น +9
ประสาทสัมผัส การมองเห็นแบบตาบอด 60, ดาร์กวิชั่น 120 , การรับรู้ตามธรรมชาติ 26
ภาษา Common, Draconic
ระดับความท้าทาย (Challenge) 21 (XP 33,000, or 41,000 in lair)
โบนัสความชำนาญ (Proficiency Bonus) +7
คุณลักษณะพิเศษ (Traits)
Amphibious. The dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
แอ็คชัน (Actions)
โจมตีหลายครั้ง (Multiattack) The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Melf’s Acid Arrow (level 4 version).
ฉีกกระชาก (Rend) ทอยโจมตีระยะประชิด: +15, reach 15 ฟุต โดน: 17 (2d8 + 8) Slashing damage plus 9 (2d8) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 22, each creature in a 90-foot-long, 10-foot-wide Line. Failure: 67 (15d8) Acid damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):
At Will: Detect Magic, Fear, Melf’s Acid Arrow (level 4 version)
1/Day Each: Create Undead, Speak with Dead, Vitriolic Sphere (level 5 version)
แอ็คชันในตำนาน (Legendary Actions)
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloud of Insects. Dexterity Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 33 (6d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.