ไรวท์ (Wight)

Medium Undead, Neutral Evil

AC 14    Initiative +4 (14)

HP 82 (11d8 + 33)

Speed 30 ft.

    Mod Save
STR 15 +2 +2
DEX 14 +2 +2
CON 16 +3 +3
    Mod Save
INT 10 +0 +0
WIS 13 +1 +1
CHA 15 +2 +2

Skills Perception +3, Stealth +4

Resistances Necrotic

Immunities Poison; ExhaustionPoisoned

Gear Studded Leather Armor

Senses Darkvision 60 ft., Passive Perception 13

Languages Common plus one other language

CR 3 (XP 700; PB +2)

Traits

Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken.
A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight’s control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.